Real Money Gaming Ban: Centre Likely to Lose ₹10,000-12,000 Crore Annually

The central government faces a potential annual revenue loss of ₹10,000-12,000 crore due to a nationwide ban on real money gaming (RMG), as per news reports. While an increased GST rate of 40% is being introduced to mitigate some fiscal impact, experts believe it may not be sufficient to counterbalance the revenue shortfall.
Ban Likely to Hit Government Revenue Significantly
Effective from September 22, 2025, the Promotion and Regulation of Online Gaming Act prohibits all forms of RMG. The move, while socially aimed at curbing the growing issues of household debt and addiction, could reduce government coffers by up to ₹12,000 crore each year. Before the ban, RMG contributed close to 75% of the sector’s GST collection, making it the segment’s primary revenue driver.
Higher GST Rate Introduced to Offset Losses
The government has raised the GST on online money gaming from 28% to 40%, attempting to recover some of the lost income. However, with the broadest tax base now eliminated due to RMG restrictions, the potential impact of the rate hike remains limited. Skill-based and casual gaming, which remain taxable, represent a much smaller share of overall revenue and may not suffice to plug the fiscal gap.
Read More: Online Gaming Act Challenges: Centre Moves Supreme Court, Hearing Likely on September 8!
Social Justifications Behind the Ban
According to government officials, the ban was necessary to combat a social evil rather than a mere fiscal decision. Rising instances of financial distress linked to online money gaming prompted states and the Centre to implement stronger controls. The ban also prohibits related advertisements and blocks financial transactions tied to RMG platforms.
Challenges in Revenue Compensation
Despite higher GST rates on gaming, a smaller taxable base may lead to user disengagement across the industry. Non-RMG platforms may also see declining volumes, further affecting GST inflow. Without RMG, the sector's future tax contributions could significantly diminish, making it difficult for the government to find suitable fiscal replacements.
Conclusion
The ban on real money gaming reflects a regulatory attempt to prioritise social wellbeing over revenue. However, the expected ₹10,000-12,000 crore loss will be challenging to balance solely through higher GST rates. The government will need to explore alternative revenue channels and monitor the sector closely as it transitions under the new law.
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Published on: Sep 8, 2025, 1:00 PM IST

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